Apollo LIGHTING PROJECTOR Manuel d'utilisateur

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Lighting Tutorial for VectorWorks/RenderWorks/Spotlight:
Created by Lonnie Alcaraz & Amber Grunwald
UC Irvine.
1. The very first thing to do before
getting started is to go into your
VectorWorks preferences. While
here click on the Display tab and
make sure that under Display Light
Objects “Only in Wireframe” is
checked. (See Figure 1) This is
important because you don’t want
your lights to show up in your
renderings, but you do want the
capability of manipulating your
lights while you are in wireframe
mode.
2. After checking preferences, set up
Linked Layer in the document.
Create the Layer Link by going into
“View>Create Layer Link”, and
then select the layers that to link together — usually the scenic layers and the
architectural layers (do not select ‘project 2d objects’). Name this layer “LL LTG”.
Working in a linked layer is important because this is the layer that you drop your
lights onto. By placing lights on the linked layer the lights physically light all of the
layers that you have linked together. If you were to just drop lights onto the set layer,
for example, the lights would only illuminate the set and they would not pass through
to the architecture. Simply put, this lets you light all of the layers—being more
realistic.
3. In the layers setup box, turn
off the LL LTG layer. (See
Figure 2) Make the “LL ALL”
layer the to active only. If
you do not set LL LTG to
Active Only the other layers
will be seen in the
background.
4. The next step is to create classes for the lights to live on. Name these classes LTG-
Cue #. (Ex. LTG-CUE 1, LTG-CUE 2, LTG CUE 3, etc.) Turn off all classes that you
create. Exit the classes dialogue box and then set the class you want to work on
active and start dropping lights.
Figure 2.
Figure 1.
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Résumé du contenu

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Lighting Tutorial for VectorWorks/RenderWorks/Spotlight: Created by Lonnie Alcaraz & Amber Grunwald UC Irvine. 1. The very first thing to

Page 2 - Figure 4

5. The next step is to set up Saved Views to jump around in the file and render from. Start by figuring out which scenes you want to light. Tur

Page 3

7. Once the preliminary work is out of the way, you are ready to drop lights. Drop lights in the Top/View plan view (your GO Saved View). From th

Page 4 - Figure 7

9. Experiment with all of the different lights: Directional, Point Light, Spot Light, and the Gobo Projector (I will treat them as a separate “ligh

Page 5 - Figure 8

get a better look at them before you bring them in). These gobos will import as textures. I have found that Rosco gobos work best. GAM gobos show

Page 6 - Figure 9

because you have to remember what focus point is where) If I am only dropping one or two projectors, however, I usually just use the Next Click op

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